Augmented Reality

This paper investigates how the practice of vision constructed through a locative-based augmented reality (AR) browser creates and reveals values and meanings connected to geographies of the place. The paper uses the cultural alertness formed from the legacy of the Titanic. They develop an augmented reality that contains historic photographs of the Titanic with today’s view of the Belfast shipyard  in which the ship was built, this is to explore the narrative reason of what is seen and understood through the AR browser. The paper demonstrates how the reader enters the world of the author’s experience. The audience for the paper would be anyone who is interested in augmented reality and the experiences that it can provide for its audiences. The validity of the paper does not come into question as the author is a lecturer in Interactive Media at the School of Media. She is also a researcher at the centre for media research, Ulster University, Northern Ireland.  The author has also received many international awards.

These are the main definitions that will give you a better understanding of the text.

Augmented reality -Augmented reality  is a collaborating experience of a real-world environment where the objects that exist in the real-world are “created” by    computer perceptual information, sometimes across multiple sensory modalities.

Photography- Photography is the art. Photography can be taken either  by means of a  camera, or chemically by means of a light-sensitive material such as photographic film.

Autoethnography- Autoethnography is a form of research. It is a self-reflective form of writing used across multiple disciplines such as communication studies, education, English literature and anthropology. Autoethnography focuses on the subject’s experience.

Titanic-The Titanic was a British passenger liner that sank in the North Atlantic Ocean, after colliding with an iceberg during its maiden voyage from Southampton to New York City

These are links to other media content that follows similar themes as the text above.

http://mediakix.com/2017/05/augmented-reality-social-media-trends-future/#gs.3LP0cQg

https://www.youtube.com/watch?v=sdQ1aqvUE4g

https://meco6936.wordpress.com/2017/04/28/location-based-augmented-reality-ar-technology-and-online-offline-social-communications/

As a practice- based solution is location based at “The Wielicka” which are the salt mines in Poland. Develop an augmented reality based of the historic photographs taken at Krakow but with the modern view of the Salt mine as it is a very famous tourist attraction still today, this will help with the narration being portrayed and the user experience.

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